promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
RemodelClick to veto RemodelTrash a card from your hand. Gain a card costing up to 2 more than the trashed card.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: BlockadeClick to veto BlockadeGain a card costing up to 4 Coins, setting it aside. At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: [Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
CultistClick to veto Cultist+2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand. When you trash this, +3 Cards.
Cost: 5 Coins
NocturneClick to exclude Nocturne: RaiderClick to veto RaiderEach other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, +3 Coins.
Cost: 6 Coins
PlunderClick to exclude Plunder: Trait FawningClick to veto FawningWhen you gain a Province, gain a Fawning card. Trait FriendlyClick to veto FriendlyAt the start of your Clean-up phase, you may discard a Friendly card to gain a Friendly card Harbor VillageClick to veto Harbor Village+1 Card
+1 Action

After the next Action you play this turn, if it gave you +Coins, +1 Coin.
Cost: 4 Coins
Players: 2 3 4 5 6 whatever
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